
If you've got your own favorite style of art it's a good idea to stick with it even if it doesn't really match MtG's style because you'll be more comfortable with it and your final piece will reflect that. Now's the time to take your most refined thumbnails and sketches and turn them into a finished piece. This is something that could/should be thought about while working on "thumbnail" sketches in the previous step. To get the most positive reaction from other's that see your work, it helps to build in some kind of narrative through surrounding scenery, expression, or activity for your creature(s). Details might separate good art from bad, but no amount of small details will save a piece that wasn't laid out well. On creature cards you want to have the creature(s) take up a large portion of the image so that they can be seen easily. MtG art ends up being very small in the end anyway, so it is important for the artwork to read well at very small sizes so that anyone that looks at it will recognize exactly what you created.

It is generally good practice to make a couple very small practice sketches with the correct ratio to get an idea of what you want to capture and work on composition. This is very important for you to think about when you proceed to placing your creature(s) in a scene. In general, MtG card art has a 3x4 landscape ratio. Getting comfortable with your subject will make the actual act of creating the final piece more enjoyable and improve your result. Landscapes, objects, and scenes require very different approaches than creatures.ĭecide what kind of creature (or scene) you are going for: Human, Sliver, Dragon? Make some tiny sketches of your creature to get a good idea of its proportions and maybe play around with some poses that you like. If you decide to go with another card type most of these steps will still apply, but I recommend researching existing art to see what other artists have done.

My advice would be to follow that inclination as people generally have the strongest connection to creatures (more than lands, enchantments, instants, etc.) and I'm going to proceed under that "creature card" assumption. Most of us are inclined to focus on creature cards because that tends to be the most straight forward, conceptually. There is no strict set of rules to creating MtG artwork, but a good first step is to decide what kind of card you're making. Faiths_Guide has offered to give all of us aspiring artists some advice and inspiration for Artful August, so let's not waste any more time!Īdvice and General Good Practice for Creating MtG Card Art
